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![]() Įlectronic Arts purchased Socrates II and hired its creators to build a new product, Kasparov's Gambit, including Kasparov as consultant and brand. During the course of the championship Socrates II, which was running on a stock 486 PC, defeated opponents with purpose-built hardware and software for playing chess, including HiTech and Cray Blitz. Improvements to Socrates were reflected in a version called Titan, renamed for competition as Socrates II, the most successful of the series winning the 1993 ACM International Chess Championship. The original version evolved into Socrates with the help of other chess players and programmers including Larry Kaufman and Don Dailey, who, later, were also developers of Kasparov's Gambit. Julio Kaplan, chessplayer, computer programmer, and owner of the company 'Heuristic Software', first developed Heuristic Alpha in 1990–91. A Macintosh version was planned to be released in 1995. It was designed for MS-DOS while Garry Kasparov reigned as world champion, whose involvement and support was its key allure. Kasparov's Gambit, or simply Gambit, is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a common microcomputer.
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